CONTROL THEORY

MechaTank

Turn-based tactical mech combat. You command a mercenary mech company: battles won, duels survived, bills paid. Killing is business, and business is booming. BRRRT.

Every turn: plan, then watch. Orders land clean at turn one. By turn four the battlefield is spaghetti, mechs caught mid-commitment, bullets flying through the wreckage of your original plan. Physics: mass, leverage, balance. Small-unit warfare from the early 2200s, grounded hard.